Building the Xenotyrannus Rex Skull
My first task was to address the requirements of what the skull needed to be...
Light weight
Paintable
Robust/ High strength under pressure
Highly detailed
If one of these factor was not met, it could compromise the overall result of the skull.
RESCALING
RESCALING
Original 2013 X-Rex skull made from Plastazote and Fimo |
The first thing I needed to do was to reduce the scale of the original skull of the 2013 resculpt. The shape and overall design was there but the scale was far too big and was quite weighty being made from Fimo. Instead of taking up time resculpting a new head from scratch I'm going to attempt 3D Scanning the original head to 3D print a core design for me to work from. I'll be using a photographic process that captures up to 50 photos from around the object to create a 3D model for 3D printing.
This was unknown territory for me, as someone who likes to physically pick up and touch things, seeing my sculpt in a virtual space and been unable to reach in and touch it to reshape and resize it was incredibly frustrating for me. This was printed out by MA Product Design student Connor Gallagher, I would lease with Connor with the measurements I wanted the skull to measure, but after the first print we had to increase the scale of the upper jaw to make it fit the scale of the new armature blueprints.
I must note, if this was printed with a high end printer where either the print lines were invisible or was printed in a resculptable material, such as Cx5, I could quite happily have used this skull for the final armature. The ABS filament material is quite light in weight for what I would require, BUT, I did find the crest snapped off after being subjected to a small amount of pressure (this could be changed in the Cura, either by increasing the thickness of the walls or the number of honeycomb structures inside the print). 3D printed skulls for armatures could well be something I may want to use again in the future.
3D scan created in 3DF Zephyr |
Cura software converted the scan into a square grid structure |
After the second print was complete (in a little under 2 hours time no less) and I was happy with the fit I could make a junk mold to cast up the Monster clay sculpt to redesign.
New 3D printed copy of the 2013 skull. |
Comparison in size between the original (left) and the reprint (right) |
Because this is a hard model I will be using silicone to make the mold for recasting the Monster clay version. My previous experiences with silicone molds have primarily been with Smooth-On Silicone, particularly 00M00, however, regardless of its price, I have found the material difficult to work with, mostly because of it viscosity and coloured nature.
Junk mold progression, testing out ideas |
The one thing I wish I had access to however was a degassing chamber to take out all the air bubbles for a smooth mold, though the viscosity is high enough for most bubble to rise to the surface, not all air bubbles escape the the model. These are minor problems but that's the perfectionist in me.
You'll also notice I have used a 3 piece mold design rather than the regular 2 piece mold, this is due to the shape of the head sculpt itself, the crest is simple enough, but from a previous experience I found that the shape is not really suited for a 2 piece casting, causing no end of trouble for trapping air pockets. since this was a junk casting I knew I had room to make improvements should I find errors in the Monster clay casting providing I made mental and photographic notes.
Another thing I added was a poor vent, using a piece of wooden dowel approx 6mm in diameter. I wanted to see when it came to pouring resin if this size of hole would be large enough for liquid resin to enter the mold without clogging up the entrance. One of these notes was to cut air vents into the walls of the finished mold rather than lay down piping or wire (it makes the casting processes less complicated).
3 part mold |
CLAY CASTING
Melted Monster Clay in molds |
Demolding clay skull from silicone mold |
Quick clean up of clay casting for resculpting. |
In progress skull resculpt. |
Beech mixing sticks turned into predatory teeth. |
I used beech mixing sticks and made two types of teeth, long curved teeth and short hooked teeth using the oval and rounded needle files, it was quite fiddly but eventually I made all the set required for the skulls. Sculpting the gum lines and the roof of the mouth, the skull was now ready for casting.
Finished skull sculpt. |
Lower jaw details |
Upper jaw details |
MOLDING
Mold in production, with the addition of more key points. |
Preparing the third section of the mold |
Now that I had all three sides made I began to make my air vent insertions on the tips of the tusks, the teeth and the back of the jaws and crest, for the lower jaws tusks I created the vents to connect each of the tips to allow the liquid resin to flow neatly upwards without going around a unnecessary vent system, Also now that I knew how big a pour vent I needed to have in order for the resin to pour in smoothly I cut a wide enough vent between the two halves of the upper parts of the mold.
Now that I had my mold I could begin casting the poly resin junk casting, this cast allows me to check all my vents are cut correctly, work out if any spaces require additional vents and to remove any debris from the mold itself. Thankfully of the first try everything came out perfect, even the teeth were perfectly cast. I even made a second casting in hopes that it could be used as a back up copy or experimental ideas. Clean up on these castings was exactly like I had seen in the previous junk mold, they were tissue thin and were easily removed with a slight brush of a tool or even my finger, I didn't even have to much, if any, in the way of sanding down imperfections from vent outlets or seam lines.
Demolded upper jaw, complete with resin filled vents. |
Both parts removed and ready for cleaning |
Cleaned skull |
SOLID VS. HOLLOW CASTING
Hollowed out view of the skull |
The only disappointing factor was none of the Dremel bits had the appropriate length to reach all the way into the snout of the skull without resorting to removing the bulk of the skull from the snout with a jewelers saw, which when gluing back together left a noticeable line between the two halves, so I decided to leave the remaining resin inside the snout. The skull over all is still much lighter than its solid counterpart, BUT it is a shame I couldn't make it as perfect as I know I could make it. One thing I have noticed that is currently concerning me, is that two of the teeth on the second casting have broken off after been struck from the side, this could be due to two possibilities, that the resin is not as strong as I suspected on such a small scale, OR that there was a tiny collection of air pockets trapped in the teeth that left them vulnerable to shattering, but after careful examining I thinking its more the former that is the real problem here. I'm going to investigate the issue to see if I can find a possible solution to this problem, the last thing I want is the teeth breaking off mid shot because I have either knocked them or they are under too much strain during a bite sequence.
MOUNTING
Now that the skull is currently finished (I still have yet to add the ears and the wires for the lips) I can now mount the skull and jaw onto the armature parts, This took a lot of readjustments to get the fit right, mostly on the armature parts since they were made first and the skull was already an existing property. but once things were starting to slot into place without too much wobble I was able to insert plastazote filling into the skull to pad out the armature fixture and secure the jaw armature in place inside the jaw casting before I cemented it in place with Araldite epoxy, I am keeping the upper jaw "loose" for the moment until I can create a solution to the fragile teeth problem.
The next things for me to tackle now are the replacement teeth solution, the insertion of the wire for the lip snarl animations and the 3mm ball joints for the ear animations, and of course priming and painting.
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